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Which may mean, for example, giving away lots of cool details about your game that you might prefer to let people discover on their own.
Super hexagon flash online install#
No need to install anything, Hex FRVR is HTML5 that works without Flash or Java.
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If you want to get your game on steam as it currently stands, you no longer just have to convince Valve your game is worthwhile, which is hard enough - you have to convince the public. Works great on mobile devices with full iOS, Android and Windows Phone support. AMI would recommend to anyone to play this super free flash game online. It forces indie devs to become PR people, whether they like it or not. Color Hexagon game is in the category of Platform Games and you can play this. Ideally, I'd love to see steam highlight amazing games that really need the exposure instead of just becoming a popularity contest. It has the same problem all rating systems like this have - it disproportionately benefits already popular games, and makes it harder for niche, experimental stuff to get noticed. I recognise that valve have a problem that needs to be solved I just don't know if greenlight is a good solution to that problem. The other aspect is whether or not Greenlight is itself a good solution to discovering new games for steam, and I'm sceptical. Jonas wrote a very interesting essay on why that is, which I agree with completely. Well, ok, there's two aspects of this really - first, the $100 fee, which is unequivocally bullshit.
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